DM2 vs DM3 vs Schloss vs E1M2: Comparing QuakeWorld’s Big Four 4v4 Maps
Ask a fours captain which item decides a map, and nearly every one says the same thing: Quad Damage. Hold quad, win map.
The game you played in 1997 never stopped. Nightly 4on4s, a live duel ladder, real skill ratings, and servers within 40ms of most of North America. Your rockets still work.
Servers with real players on them right now — bot lobbies filtered out. Updated every 5 minutes.
| Server | Mode | Map | Players | Location |
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One installer: engine, maps, modern netcode. Runs on anything built this century.
NQUAKE.COM →Where games form. Say you're returning — someone will pull you into a pickup within the hour.
DISCORD →NA pickups run nightly, duels anytime. Your first 10 games are rough. Game 11 is when it comes back.
FIND A SERVER →Every game rated by an engine calibrated on 100,000+ matches. Duels, 4on4, per-map — climb it.
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Ask a fours captain which item decides a map, and nearly every one says the same thing: Quad Damage. Hold quad, win map.
We scored 9,946 real QuakeWorld 4on4s: the average pickup split was a 67/33 mismatch, while a fair split existed 94.5% of the time. Meet the DeepFrag team balancer.
schloss is the highest-scoring big-map in NA 4on4 — and the map where quad control predicts the winner least. What the DeepFrag match database actually says about how…